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百家樂實戰技巧 【百份百數學破解】Posted to Ch13

- 以下是本人十年前在 Web-Site 上教人基本百家樂實戰技巧

- 七年前已經成功在數學上破解了百家樂

- 六年前也已經完成 Computer Program 能夠有80%精確度 《在 Dr. Lo live game website test了三個月 Net profile US$15,000, 後來他們用 Technical method break my connect所以無法下去》

[ 本帖最後由 wlcomp2008 於 2008-9-30 03:04 PM 編輯 ]

回應 wlcomp2008 第 1 篇文章

can't see anything?
THX~~~~!
thank for sharing
版主-嚴禁,連結其他論壇, 因此只有由CH4開始


- 真正用破解原理的CH10 POSTED


Chapter 4


Introduction:
In this chapter, the system is very similar to the system on chapter2.In first part, it is how the system run and the betting method isinpart two.
Part One
This system run as following:
1. Put six outcomes per column, but don't put Tie in.
2. Fill outcomes to downward first column, but it is upward in second column.
3. 3rd is downward and 4th is upward such as following:

B    -    -    -    -    -    -    -      
B    -    -    -    -    -    -    -      
P    -    -    -    -    -    -    -      
B    -    -    -    -    -    -    -      
-    -    -    -    -    -    -    -      
-    -    -    -    -    -    -    -     
 

B    -    -    -    -    -    -    -      
B    -    -    -    -    -    -    -      
P    -    -    -    -    -    -    -      
B    B    -    -    -    -    -    -      
P    B    -    -    -    -    -    -      
P    B    -    -    -    -    -    -     
 

B    P    B    -    -    -    -    -      
B    P    P    -    -    -    -    -      
P    P    -    -    -    -    -    -      
B    B    -    -    -    -    -    -      
P    B    -    -    -    -    -    -      
P    B    -    -    -    -    -    -     
4. If outcome is equal the left-hand side one, put "O" on it else "X". Follow is the example.

B    P    P    B    B    P    P    B    P                      X    O    X    O    X    O    X    X                       
B    P    P    P    P    B    B    P    B    B                X    O    O    O    X    O    X    X    O                  
B    B    B    P    P    B    B    P    P    B                O    O    X    O    X    O    X    O    X                  
P    B    B    P    B    B    P    B    B    P                X    O    X    X    O    X    X    O    X                  
P    P    B    P    B    P    B    B    B    B                O    X    X    X    X    X    O    O    O                  
P    P    B    P    B    P    B    P    B    B                O    X    X    X    X    X    X    X    O                 
 
Part Two

The betting method :    1. Only bet on "O" for $10.      
     2. If lost one hand, stop the betting until "O" winning.      
     3. After "X" win 3 hand, bet $20 on "O". If losing hand, bet $40, $80, $160 on "O" until "X" win 7 hands     
 
In this system, I test in the real shoes and computer generated shoes and it can give 82% win shoes.
Addition:
I put 100 real shoes and change the step 3 of betting method to 40,80,160,320. Than give out following result
1.    It has 89 winning shoes and 11 losing shoes
2.    Total profit is $5045 for 100 shoes.
 
·    End of Chapter 4 -

 

Chapter 5

Introduction:
From this chapter, I will postout some bestsystemsthat you can win money on constant amount betting. Inthischapter, Iintroduce a new system called Player-Banker Value Counter.Partone showhow Level 1 of this system work and choice a good bettingmethod.Parttwo is Level 1 for the Tie bet.
Part One
This system a very easy one forLever 1. It run as following:
  • Record last outcome values of the banker and     player.
  • Use following table to find out the lever1     counter value.


  • If the value is positive, next one is betting on     banker.
  • If the value is negative, next one is betting on     player.
  • If the value is zero, don't bet anything.
If you use the normal betting,the result as following:
  • Give out 58.5% win shoes.
  • $15.8 per shoes for six-decks and betting on $10
If you use the negativeprogressive betting - 20,30,50,80,130,210,10,10.., the result as following:
  • Give out 75.8% win shoes.
  • Overall profit $58.7 per shoes for six-decks and     betting on $10
  • Average profit is $158 on winning shoes.
  • Average loss is $250 on losing shoes.
Remark:
  • You can generate your own value counter by using     your real data from casino.
  • In next chapter, I will talk about that.
Part Two
Here has a table for Tie bet. Thevalue is positive and large => it will be a Tie coming.
 

中文

方法一:



紀錄上一手的結果
以下是一級對算表

數值是正下手--banker.數值是負下手--player.數值是零不下注.下注手法 ( 2,3,5,8,13,21) 為一Set
  • 75.8% win shoes.
  • $587 per shoes -- $100 一注
  • $1580 on winning shoes.
  • $2500 on losing shoes.

以下是一級對算表--買和
數值是正夠大下手--買和
 

End of Chapter 5 -


Chapter 10


Introduction:
After 10 years, I had already found the mathematicalsystem to break the Baccarat at 2001. Moreover,I created the computerprogram using card counter method base on this system in2002. It has80% accuracy for next hand outcome. In this chapter, I will use thissystem to create very simple betting method base on some specialpatent.But I will not talk about the theory of this system.
Because the game will be gone in few years if most people know the theory!!

Part One – For Non-burning card game (Normal Baccarat or Mini-Baccarat)

  • See the patent three neutral banker together –     betting player next hand.
  • See the patent three neutral player together –     betting banker next hand.
  • See the patent three neutral jumping – betting     same of last hand. (BPB – bet on B or PBP – bet on P)

The accuracy of this method is (1-1/2^3) = 87.5%
Part Two – For burning card game (Baccarat burning one card every hand)

Same betting method as part one but the accuracy is 87.5% * (4/5) = 70% because one card is unknown.

** The method it need be waiting a long period and sometime one shoes only appeal one time!


- End of Chapter 10-

Chapter 11


Introduction:
This chapter containstwo parts:-
First part will talkabout why most people cannot win on the baccarat
Second part will discusshow card counter system on the baccarat
Part one
  • It is always happen on one single shoes that     have two long banker or player (more
    than 5 hands)
  • Chance of its happen is 2x(2^6) = 128 hands per     one but most single shoes is less than 70 hands.
  • So the result is totally again normal mathematical     module.
  • The baccarat rule is used to twist the     mathematical module.
  • Any longer patent will appear and disappear     anytime.
  • Any neutral appear: System dose not twist (Not     for burning card game)
Conclusion: If you can twist back it to normal mathematical module, it meant you break the system.
Part two
  • First don’t care about the player or banker.
  • Each hand (player or banker) only consider     first two cards.
  • Face value 1,2 low card = L or -2
  • Face value 3,4 mid-low card = ML or -1
  • Face value 6,7 mid-high card = MH or +1
  • Face value 8,9 high card = H or +2
  • Last we consider Face card (K, Q, J, 10) density--FCD
  • At high FCD, MH and H is easily to win so that     next hand predict be more + will be most change to win
  • At low FCD, ML and H is easily to win so that     next hand predict be high + or mid - will be most change to win
Remark: Next Chapter, we talk about single hand cardcounter system.

- End of Chapter 11-



Allcontent Copyright 2008 (c) W&L Computer Inc.
Allrights reserved.

[ 本帖最後由 wlcomp2008 於 2008-9-17 08:10 AM 編輯 ]
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1

評分次數

  • yfgary

看完了。 我未賭先倒下
woo thanks
thank for sharing
Thanks for sharing
work or not?

Chapter 12


Introduction:
This chapter will introduce the level one card counter systems. Level one mean that it uses onlyone hand cards to predict the next hand result
Partone (Four Cards)
  • Face value 1,2 low card = -3
  • Face value 3,4 mid-low card = -1
  • Face value 6,7 mid-high card = +1
  • Face value 8,9 high card = +3
  • Two Face card (K, Q, J, 10) mark it as 2F
  • Add all the values on banker side and add the     values on player side too
  • Following table is four cards on one hand     (player draw 2 cards and banker draw 2 cards)
  • Position + value for banker next hand and     negative – value for player

Partone (Six Cards)
1.
ThreeFace card (K, Q, J, 10) mark it as 3F
2.
Following table is six cards on one hand (player draw 3 cards and banker draw 3 cards)
3.
Position+ value for banker next hand and negative – value for player


Partone (Five Cards)
1.
ThreeFace card (K, Q, J, 10) mark it as 3F
2.
Anytimelast draw card is belong player side during counting
3.
Followingtable is five cards on one hand
4.
Position+ value for banker next hand and negative – value for player



Remark: In this chapter have some hidden messages which if you can understand it, you will crack the Baccarat system!!



- End of Chapter 12-



Allcontent Copyright 2008 (c) W&L Computer Inc.
Allrights reserved.

[ 本帖最後由 wlcomp2008 於 2008-9-30 03:10 PM 編輯 ]

Post Ch13

Chapter 13


Introduction:
This chapter will post three simple table for everyone to use it and then I will post some betting method and the winning rate.
Four Cards
  • Position + value for banker next hand and     negative – value for player


Five Cards

Six Cards



Betting Methods & Winnig Rate

  • Bet on ABS(value) >4 ==> Winning advance 27.3%, 22% hands of shoes can bet
  • Bet on ABS(value) >3 ==> Winning advance 14.0%, 30% hands of shoes can bet
  • Bet on ABS(value) >2 ==> Winning advance 5.9%, 49% hands of shoes can bet
  • Bet on ABS(value) >1 ==> Winning advance 1.2%, 65% hands of shoes can bet
  • Bet on ABS(value) >3 & Bet Negative prograsive (1,2,4,7,2,4,...)  ==> Winning rate 80 %, 30% hands of shoes can bet


- End of Chapter 13-



Allcontent Copyright 2008 (c) W&L Computer Inc.
Allrights reserved.

[ 本帖最後由 wlcomp2008 於 2008-9-30 03:30 PM 編輯 ]
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谢谢

好复杂。。。。。可以解释。。。。那一种比较简单易赢。thank you

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我經常賭百家樂﹐輸多贏少 ﹐好想學﹐太難﹐唔明

回應 wlcomp2008 第 12 篇文章

我經常賭百家樂﹐輸多贏少 ﹐好想學﹐太難﹐唔明<img src="images/smilies/default/012.gif" smilieid="72" border="0" alt="" />
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